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Last Rites
( 3)
Sorcery
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
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Lava Blister
( 2)
Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.
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Lava Dart
( 1)
Instant
Lava Dart deals 1 damage to any target. Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lead Astray
( 2)
Instant
Tap up to two target creatures.
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Leaf Dancer
( 3)
Creature — Centaur
(2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Liberated Dwarf
( 1)
Creature — Dwarf
(1/1)
, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
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Lieutenant Kirtar
( 3)
Legendary Creature — Bird Soldier
(2/2)
Flying , Sacrifice Lieutenant Kirtar: Exile target attacking creature.
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Life Burst
( 2)
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
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Lightning Surge
( 5)
Sorcery
Lightning Surge deals 4 damage to any target. Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Limestone Golem
( 6)
Artifact Creature — Golem
(3/4)
, Sacrifice Limestone Golem: Target player draws a card.
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Liquid Fire
( 6)
Sorcery
As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
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Liquify
( 3)
Instant
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Lithatog
( 3)
Creature — Atog
(1/2)
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn.
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Living Wish
( 2)
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
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Llawan, Cephalid Empress
( 4)
Legendary Creature — Cephalid Noble
(2/3)
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.
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Longhorn Firebeast
( 3)
Creature — Elemental Ox Beast
(3/2)
When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to them. If a player does, sacrifice Longhorn Firebeast.
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Lost in Thought
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
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Luminous Guardian
( 4)
Creature — Human Nomad
(1/4)
: Luminous Guardian gets +0/+1 until end of turn. : Luminous Guardian can block an additional creature this turn.
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Mad Dog
( 2)
Creature — Dog
(2/2)
At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
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Magma Vein
( 3)
Enchantment
, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
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Magnivore
( 4)
Creature — Lhurgoyf
(*/*)
Haste (This creature can attack and as soon as it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
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Major Teroh
( 4)
Legendary Creature — Bird Soldier
(2/3)
Flying , Sacrifice Major Teroh: Exile all black creatures.
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Masked Gorgon
( 5)
Creature — Gorgon
(5/5)
Green creatures and white creatures have protection from Gorgons. Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
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Master Apothecary
( 3)
Creature — Human Cleric
(2/2)
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
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Mesmeric Fiend
( 2)
Creature — Nightmare Horror
(1/1)
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
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Metamorphic Wurm
( 5)
Creature — Elephant Wurm
(3/3)
Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
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Militant Monk
( 3)
Creature — Human Monk Cleric
(2/1)
Vigilance : Prevent the next 1 damage that would be dealt to any target this turn.
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Millikin
( 2)
Artifact Creature — Construct
(0/1)
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
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Mind Burst
( 2)
Sorcery
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
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Mind Sludge
( 5)
Sorcery
Target player discards a card for each Swamp you control.
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Mindslicer
( 4)
Creature — Horror
(4/3)
When Mindslicer dies, each player discards their hand.
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Mine Layer
( 4)
Creature — Dwarf
(1/1)
, : Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves the battlefield, remove all mine counters from all lands.
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Minotaur Explorer
( 2)
Creature — Minotaur Scout
(3/3)
When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
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Mirari
( 5)
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.
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Mirari's Wake
( 5)
Enchantment
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
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Mirror Wall
( 4)
Creature — Wall
(3/4)
Defender (This creature can't attack.) : Mirror Wall can attack this turn as though it didn't have defender.
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Mist of Stagnation
( 5)
Enchantment
Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
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Molten Influence
( 2)
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
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Moment's Peace
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Morality Shift
( 7)
Sorcery
Exchange your graveyard and library. Then shuffle your library.
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Morbid Hunger
( 6)
Sorcery
Morbid Hunger deals 3 damage to any target. You gain 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Morgue Theft
( 2)
Sorcery
Return target creature card from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Mortal Combat
( 4)
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
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Mortivore
( 4)
Creature — Lhurgoyf
(*/*)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore.
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Mudhole
( 3)
Instant
Target player exiles all land cards from their graveyard.
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Muscle Burst
( 2)
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
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Mutilate
( 4)
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
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Mystic Crusader
( 3)
Creature — Human Nomad Mystic
(2/1)
Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
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Mystic Enforcer
( 4)
Creature — Human Nomad Mystic
(3/3)
Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
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Mystic Familiar
( 2)
Creature — Bird
(1/2)
Flying Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
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Mystic Penitent
( 1)
Creature — Human Nomad Mystic
(1/1)
Vigilance Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
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Mystic Visionary
( 2)
Creature — Human Nomad Mystic
(2/1)
Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.
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Mystic Zealot
( 4)
Creature — Human Nomad Mystic
(2/4)
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
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Nantuko Blightcutter
( 3)
Creature — Insect Druid
(2/2)
Protection from black Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
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Nantuko Calmer
( 4)
Creature — Insect Druid
(2/3)
, , Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
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Nantuko Cultivator
( 4)
Creature — Insect Druid
(2/2)
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
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Nantuko Disciple
( 4)
Creature — Insect Druid
(2/2)
, : Target creature gets +2/+2 until end of turn.
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Nantuko Shade
( 2)
Creature — Insect Shade
(2/1)
: Nantuko Shade gets +1/+1 until end of turn.
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Nantuko Shrine
( 3)
Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
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Nantuko Tracer
( 2)
Creature — Insect Druid
(2/1)
When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
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Narcissism
( 3)
Enchantment
, Discard a card: Target creature gets +2/+2 until end of turn. , Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
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Need for Speed
( 1)
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
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Nefarious Lich
( 4)
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game.
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New Frontiers
( 1)
Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
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Nimble Mongoose
( 1)
Creature — Mongoose
(1/1)
Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
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Nomad Mythmaker
( 3)
Creature — Human Nomad Cleric
(2/2)
, : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
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Nostalgic Dreams
( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
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Nullmage Advocate
( 3)
Creature — Insect Druid
(2/3)
: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
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Nut Collector
( 6)
Creature — Human Druid
(1/1)
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.
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Obsessive Search
( 1)
Instant
Draw a card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Obstinate Familiar
( 1)
Creature — Lizard
(1/1)
If you would draw a card, you may skip that draw instead.
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Organ Grinder
( 3)
Creature — Zombie
(3/1)
, Exile three cards from your graveyard: Target player loses 3 life.
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Otarian Juggernaut
( 4)
Artifact Creature — Juggernaut
(2/3)
Otarian Juggernaut can't be blocked by Walls. Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each combat if able.
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Overmaster
( 1)
Sorcery
The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
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Overrun
( 5)
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
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Painbringer
( 4)
Creature — Human Minion
(1/1)
, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
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Pardic Arsonist
( 4)
Creature — Human Barbarian
(3/3)
Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."
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Pardic Collaborator
( 4)
Creature — Human Barbarian
(2/2)
First strike : Pardic Collaborator gets +1/+1 until end of turn.
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Pardic Firecat
( 4)
Creature — Elemental Cat
(2/3)
Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
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Pardic Lancer
( 5)
Creature — Human Barbarian
(3/2)
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
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Pardic Miner
( 2)
Creature — Dwarf
(1/1)
Sacrifice Pardic Miner: Target player can't play lands this turn.
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Pardic Swordsmith
( 3)
Creature — Dwarf
(1/1)
, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
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Patchwork Gnomes
( 3)
Artifact Creature — Gnome
(2/1)
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
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Patriarch's Desire
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
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Patrol Hound
( 2)
Creature — Dog
(2/2)
Discard a card: Patrol Hound gains first strike until end of turn.
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Patron Wizard
( 3)
Creature — Human Wizard
(2/2)
Tap an untapped Wizard you control: Counter target spell unless its controller pays .
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